# Inviting another club to play you — LEKKIN help

> Invite the club you’re playing, by email or a link you send, whether or not they use LEKKIN yet, so it’s one game on both clubs’ fixtures.

[Help](/help/) / [Team Hub](/help/team/)

# Inviting another club to play you

Team HubTeam managers3 min read

One game, on both teams’ fixtures, instead of each manager typing it in.

## When to use it

You’re adding a match against a club that isn’t in the list of opponents: usually a cup tie, or a league opponent who hasn’t been entered yet. Inviting them puts the game on their fixtures too, so both squads see it and both clubs agree the result.

**They don’t need to be on LEKKIN already.** The invitation email lets a club that isn’t set itself up, with its name filled in, and brings them straight back to your invitation.

There’s no list of clubs to pick from: nobody can see which clubs are on LEKKIN, so the invitation is how you reach them.

## While you add the match

1.  Open **Matches** and press **+**, then **Add fixture**.
2.  Choose the competition, and whether you’re at home or away.
3.  Under **Opponent**, choose **Not listed, or not decided yet…**.
4.  Under **Do you know who you’re playing?**, choose **Yes**, and type **their club’s name**. The match has their name straight away, as a private opponent only your club can see.
5.  Tick **Send them an invitation**, then finish adding the match.
6.  The invitation opens. Type their email address and press **Email the invitation**, or leave it empty, press **Get a link to share**, then **Share** (on a phone, straight into WhatsApp or a text) or **Copy link** to paste it yourself.
7.  Add a note if it helps (“your Under 12s Girls”).

The link is shown only then, so copy it before you close.

Don’t know who you’re playing yet, because the cup draw hasn’t happened? Choose **Not yet** instead. The match shows _To be confirmed_, and you can choose them, or invite them, later.

## For a match you’ve already added

Open the match, then **When and where**. Under **Opponent**, press **Invite them** (for a club you named yourself), or choose **Not listed, or not decided yet…** for a match still _To be confirmed_.

## While you wait

The match reads _invitation sent_, with who it went to, and only your club sees that. It keeps the name you gave them until they accept.

To withdraw it, open the match, **When and where**, press **Invitation…** under **Opponent**, then **Withdraw the invitation**. Sending a new one also stops the old link.

When they **accept**, they choose their club and team, which takes the place of the name you gave them, and it’s on both teams’ fixtures. Both squads are told. If they **decline**, or nobody answers within 14 days (or by the kick-off), we tell you, and you can invite someone else or choose an opponent.

## Who can do this

A team’s manager, for their own team, and club admins. Only for a match your club added. The other club answers in [Answering an invitation to play](/help/team/answering-an-invitation-to-play/).

Still stuck? [Tell us what you were trying to do](/contact/).
