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Club Hub.

Running your club: teams, people and fixtures.

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Running your club

Who in your club can do what Admins, secretaries, team management, treasurers, developers, Welfare Officers, managers, coaches, players and guardians — what each one sees, and which job to give somebody. Everyone 3 min read Teams, players and fixtures Add and correct teams, invite players and their guardians (or import a whole squad), and see and add your fixtures. Everyone who uses the Club Hub. Adding and changing things is for club admins 5 min read Importing players from a spreadsheet Bring a whole squad in from Excel, Google Sheets or a registration-form export: check every row before anything is added, and see what happened to each one. Club admins and team management 3 min read The clubs you play Keep your club’s notes on every club you play: who to ring there, their ground, and their home, away and third kit colours. Everyone who uses the Club Hub can look. Club admins and team management change it, and team managers can from the Team Hub 3 min read Your account, and who can get into your club Change your name, email or password, sign out, add a new colleague, and give somebody a role at your club or one of its teams. Everyone. Giving people a role is for club admins 5 min read Writing to your club, or one team Send one message to everyone who helps run the club, the admins, the team managers, or every player — at the whole club or at one team. Club admins 2 min read Direct messages Message the people who help run the club privately, and choose which groups are kept out, such as your youth squads. Club admins, secretaries, team management, welfare officers and team managers 2 min read Looking after team messages For your Welfare Officer: read every team’s messages, deal with reports, hide a post and export a conversation. Welfare Officers, and club admins 3 min read Seeing who changed what The club’s audit: who changed what, and when, for the whole club, one team or one person, with what each change changed and filters to find it. Club admins 2 min read Setting up two-step sign-in Everyone with a role at a club, team, organisation or governing body signs in with a passkey or an authenticator app as well as their password. How to set one up, and what happens if you don't. Everyone with a role: admins, secretaries, team management, team managers and developers. Players and guardians don’t need it 3 min read Asking your own consent questions Add your club’s own questions, like away travel or a kit agreement, asked when somebody joins and in their Player Hub, beside the privacy, photography and code of conduct questions. Club admins 3 min read Inviting another club to play you When the club you’re playing is on LEKKIN too, invite them to the fixture, by email or a link you send, so it’s one game on both clubs’ fixtures. Club admins 3 min read Your own player fields Record what your club keeps about its players beyond a name and date of birth, like shirt size, school or whether kit is paid, and fill it in when you add, import or open a player, or ask it on your join form. Club admins 3 min read Answering an invitation to play Another club invited yours to a match. Open the link, choose which of your teams plays, and accept or decline. Club admins and team managers 2 min read Sharing documents with players Put your handbook, policies and kit list where every player and guardian can find them, mark the ones they must read, and see who has opened them. Club admins 3 min read Notifications on your phone Get a buzz when a colleague sends you a direct message, and choose which notifications reach this device. Club admins and secretaries 2 min read Contracts and renewals Every player's place runs to the end of your contract year and renews by itself, unless they or you say otherwise. See who's staying and who's leaving, give your staff contracts, and change how contracts work. Club admins 4 min read How your club chooses player of the match Let your teams’ staff choose, let the squad vote, or open the vote to anyone on a public page and your website, and choose how long a vote lasts. Club admins 3 min read

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