Help / Club Hub
Club Hub.
Running your club: teams, people and fixtures.
Getting paid
Setting up payments
Connect your club’s own Stripe account, so players and guardians can pay subs and match fees by card or Direct Debit.
Charging on a schedule: subs, match fees and training fees
Set up monthly subs, a fee for each match played or a fee for each training session, and LEKKIN raises the charges every day by itself. A training fee goes only to the players the register says came.
Chasing what players owe
See every payment request your club has made and how many still owe, open one to see who has paid, record cash or write a charge off from the payment itself, and do it for several people at once.
Your pitches
Running your club
Who in your club can do what
Admins, secretaries, team management, treasurers, developers, Welfare Officers, managers, coaches, players and guardians — what each one sees, and which job to give somebody.
Teams, players and fixtures
Add and correct teams, invite players and their guardians (or import a whole squad), and see and add your fixtures.
Importing players from a spreadsheet
Bring a whole squad in from Excel, Google Sheets or a registration-form export: check every row before anything is added, and see what happened to each one.
The clubs you play
Keep your club’s notes on every club you play: who to ring there, their ground, and their home, away and third kit colours.
Your account, and who can get into your club
Change your name, email or password, sign out, add a new colleague, and give somebody a role at your club or one of its teams.
Writing to your club, or one team
Send one message to everyone who helps run the club, the admins, the team managers, or every player — at the whole club or at one team.
Direct messages
Message the people who help run the club privately, and choose which groups are kept out, such as your youth squads.
Looking after team messages
For your Welfare Officer: read every team’s messages, deal with reports, hide a post and export a conversation.
Seeing who changed what
The club’s audit: who changed what, and when, for the whole club, one team or one person, with what each change changed and filters to find it.
Setting up two-step sign-in
Everyone with a role at a club, team, organisation or governing body signs in with a passkey or an authenticator app as well as their password. How to set one up, and what happens if you don't.
Asking your own consent questions
Add your club’s own questions, like away travel or a kit agreement, asked when somebody joins and in their Player Hub, beside the privacy, photography and code of conduct questions.
Inviting another club to play you
When the club you’re playing is on LEKKIN too, invite them to the fixture, by email or a link you send, so it’s one game on both clubs’ fixtures.
Your own player fields
Record what your club keeps about its players beyond a name and date of birth, like shirt size, school or whether kit is paid, and fill it in when you add, import or open a player, or ask it on your join form.
Answering an invitation to play
Another club invited yours to a match. Open the link, choose which of your teams plays, and accept or decline.
Sharing documents with players
Put your handbook, policies and kit list where every player and guardian can find them, mark the ones they must read, and see who has opened them.
Notifications on your phone
Get a buzz when a colleague sends you a direct message, and choose which notifications reach this device.
Contracts and renewals
Every player's place runs to the end of your contract year and renews by itself, unless they or you say otherwise. See who's staying and who's leaving, give your staff contracts, and change how contracts work.
How your club chooses player of the match
Let your teams’ staff choose, let the squad vote, or open the vote to anyone on a public page and your website, and choose how long a vote lasts.
Getting started
Getting started with your club
Create your club, sign in to the Club Hub, and work through the set-up checklist, step by step.
Your club dashboard
What the dashboard shows, what each number counts, and how to arrange the widgets the way you want them.
How LEKKIN fits together
The LEKKIN apps, who each one is for, and how you move between them with one sign-in.
Setting up
Your club’s badge, colours and kit
Upload your crest, choose your club colours, your kit and your button colour, and why a button colour might not save.
Your club’s settings
Your code of conduct, who is kept out of direct messages, and how player of the match is chosen, on Configure → Settings.
Which league your team plays in
Which leagues each of your teams plays in, where that shows, and how to confirm it each new season.
Hiding what your club doesn't use
Switch off the parts of LEKKIN your club doesn't use, so they drop out of everyone's menus. Nothing is deleted.
Your teams’ competitions
See every competition each team is in this season, join one that lets clubs enter themselves, and leave one before you’ve played in it.
Your club’s own competitions
Run a league or cup of your own, for a season: only your teams, your own opponents and the clubs you invite can see it or play in it.